Tuesday, March 16, 2010
Character Journal 1 - H. Tiberius Holocene
The guy playing the actual rogue trader in our game is the one who turned me onto the game in the first place. Needless to say, he's enthusiastic about it.
Indeed, he went so far as to write up a character journal entry for his rogue trader, so I'm posting it here on the blog. In my opinion, this is one of the greatest testaments of gamer excitement there is. Plus, it's really going above and beyond the call of duty as a player. To honor it, here's the entry. Matt, if you're reading this, treat yourself to 500 extra xp.
Warrant of Trade # RV-426-G7-96-BFN4Y2
Granted to Rogue Trader Hester Nathaniel Holocene 623M35
Given leave to spread the light of the God Emperor to places unknown within Segmentum Obscurus.
Port Wander was different from how I remember it. I had been there a number of times with my uncle, often picking up aretefacts and stories from Rogue Traders that had traversed the Kronus Expanse. I believe the difference is in the leaving. Every other time we departed, we returned to points within the Calixis Sector. This time, however, we headed out ourselves. I never really viewed Port Wander as the edge of the Imperium, but I suppose that's exactly what it is. While there are other Rogue Traders out here in my sky, we are officially beyond the bounds of the Grand Imperium of Humanity.
The stop at the port did prove useful however. We managed to repair a damaged docking bay. I still need to stock the bay with lighters and hire on more crew to man the bay. We did manage to find a surgeon of some credibility. I believe she will serve the ship well, especially considering her dealings with xenos in the past. I'm hoping that her expertise will come in handy on any unsavory planets we encounter.
I must admit that the archaeotech room in the middle of the ship is rather disconcerting. I am certainly interested in learning as much as I can from the hologram of my uncle, and hopefully learning more about the ship and her capabilities as well. But knowing that the Machine Spirits can be so... forceful is something that I am going to have to deal with. I do not like the idea of control of my vessel being wrested from me, even if the ship is 5000 years old.
I am curious as to why there is an Imperial ship at Footfall, and why two other Rogue Trader houses, entire fleets even, are also in orbit. There is some sort of festival going on on Footfall, and I'd like to find out what that is. I also need to look into procuring supplies and any information for a colonization project in the Foundling Worlds.
On the other hand, I am honestly happy that we have made it through the Maw relatively unscathed. I had no doubt that our crew and the Ferral Wolf would make it through of course, but there is something about being on this side of the Maw... I think it is the freedom. While out here, strength and cunning account more than laws. In the Expanse I can finally stretch my legs, and carve my name upon the stars. How can that not evoke some emotion and spur me on into the unknown?